This week
Lando and I are talking games, and specifically the effect of MMOs
on our need for innovation. Have the successes of MMOs, and even
other multiplayer-centric games, dulled our demand for improvement
from developers? Or is the real issue that we have constrained
developers into only making games that are all abut the same, with
no room to shake things up? As usual, we manage to advocate
something horrible (in this case, punching babies) in the course of
our discussions. Enjoy!